Binary2Decimal

This has been something I have been thinking of doing for a long time but never really took the time until a friend of mine (Chucky) sent me some sample code. The code he sent was a short sample of how to convert binary or hex numbers in a longword to decimal number in a data register (D0-D7).

It was a pretty clever routine using the abcd.b command and did not use any divisions or multiplications at all.

I did some modification on it so it stores the result as a string in a buffer. You can choose if it will do only positive or both positive and negative numbers on input.

If you like it you can use it as much as you want, as long as you give me some credit 😉

Have fun!

	; *********************************************
	;
	; $VER:	Binary2Decimal.s 0.2b (22.12.15)
	;
	; Author: 	Highpuff
	; Orginal code: Ludis Langens
	;
	; In:	D0.L = Hex / Binary
	;
	; Out:	A0.L = Ptr to null-terminated String
	;	D0.L = String Length (Zero if null on input)
	;
	; *********************************************


b2dNegative	equ	1	; 0 = Only Positive numbers
				; 1 = Both Positive / Negative numbers

	; *********************************************


Binary2Decimal:	movem.l	d1-d5/a1,-(sp)

		moveq	#0,d1		; Clear D1/2/3/4/5
		moveq	#0,d2
		moveq	#0,d3
		moveq	#0,d4
		moveq	#0,d5

		lea.l	b2dString+12,a0
		movem.l	d1-d3,-(a0)	; Clear String buffer

		neg.l	d0		; D0.L ! D0.L = 0?
		bne	.notZero	; If NOT True, Move on...
		move.b	#$30,(a0)	; Put a ASCII Zero in buffer
		moveq	#1,d0		; Set Length to 1
		bra	.b2dExit	; Exit	
		
.notZero:	neg.l	d0		; Restore D0.L

	IF b2dNegative			; Is b2dNegative True?

		move.l	d0,d1		; D1.L = D0.L
		swap	d1		; Swap Upper Word with Lower Word
		rol.w	#1,d1		; MSB  = First byte
		btst	#0,d1		; Negative?
		beq	.notNegative	; If not, jump to .notNegative
		move.b	#$2d,(a0)+	; Add a '-' to the String
		neg.l	d0		; Make D0.L positive
.notNegative:	moveq	#0,d1		; Clear D1 after use

	ENDC

.lftAlign:	addx.l	d0,d0		; D0.L = D0.L << 1
		bcc.s	.lftAlign	; Until CC is set (all trailing zeros are gone)

.b2dLoop:	abcd.b	d1,d1		; xy00000000
		abcd.b	d2,d2		; 00xy000000
		abcd.b	d3,d3		; 0000xy0000
		abcd.b	d4,d4		; 000000xy00
		abcd.b	d5,d5		; 00000000xy
		add.l	d0,d0		; D0.L = D0.L << 1
		bne.s	.b2dLoop	; Loop until D0.L = 0
	
		; Line up the 5x Bytes

		lea.l	b2dTemp,a1	; A1.L = b2dTemp Ptr
		move.b	d5,(a1)		; b2dTemp = d5.xx.xx.xx.xx
		move.b	d4,1(a1)	; b2dTemp = d5.d4.xx.xx.xx
		move.b	d3,2(a1)	; b2dTemp = d5.d4.d3.xx.xx
		move.b	d2,3(a1)	; b2dTemp = d5.d4.d3.d2.xx
		move.b	d1,4(a1)	; b2dTemp = d5.d4.d3.d2.d1


		; Convert Nibble to Byte
		
		moveq	#5-1,d5		; 5 bytes (10 Bibbles) to check
.dec2ASCII:	move.b	(a1)+,d1	; D1.W = 00xy
		ror.w	#4,d1		; D1.W = y00x
		move.b	d1,(a0)+	; Save ASCII
		sub.b	d1,d1		; D1.B = 00
		rol.w	#4,d1		; D1.W = 000y
		move.b	d1,(a0)+	; Save ASCII
		dbf	d5,.dec2ASCII	; Loop until done...

		sub.l	#10,a0		; Point to first byte (keep "-" if it exists)
		move.l	a0,a1

		; Find where the numbers start and trim it...

		moveq	#10-1,d5	; 10 Bytes total to check
.trimZeros:	move.b	(a0),d0		; Move byte to D0.B
		bne.s	.trimSkip	; Not Zero? Exit loop
		add.l	#1,a0		; Next Character Byte
		dbf	d5,.trimZeros	; Loop
.trimSkip:	move.b	(a0)+,d0	; Move Number to D0.B
		add.b	#$30,d0		; Add ASCII Offset to D0.B
		move.b	d0,(a1)+	; Move to buffer
		dbf	d5,.trimSkip	; Loop

		; Get string length

		move.l	a1,d0		; D0.L = EOF b2dString
		lea.l	b2dString,a0	; A0.L = SOF b2dString
		sub.l	a0,d0		; D0.L = b2dString.Length

.b2dExit:	movem.l	(sp)+,d1-d5/a1
		rts

	; *********************************************

b2dTemp:	dc.l	0,0
b2dString:	dc.l	0,0,0

	; *********************************************

File: Binary2Decimal-v2.s

1
Comment
  1. Fredrik says:

    I believe there are some corner cases when the returned string is not null-terminated, for instance with 5 digits like: D0=#12341. The returned string length is correct though, so it’s still very useful code. Thanks for sharing!

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