Symbol Description
 P  New register in Pandora chip set
 p Stuff added or changed in hires chips
 H  New register in hires chips
 h Features added or changed in hires chips
   
 A  Agnus / Alice chip
 D Denise / Lisa chip
 P Paula chip
   
 W  Write
 R  Read
 ER  Early read. This is a DMA data transfer to RAM, from either the disk or from the blitter, Ram timing requires data to be on the bus earlier than microprocessor read cycles. These transfers are therefore initiated by Agnus timing, rather than a read address on the register address bus (RGA).

ADKCON

 Name  Rev  Addr  Type  Chip  Description
 ADKCON    09E  W  P  Audio, Disk, Uart, Control write
 ADKCONR    010  R  P  Audio, Disk, Uart, Control read
 Bits#   Use  Description
 15  Set / Clear   Set/clear control bit.determines if bits written with a 1 get set or cleared. Bits written with a zero are always unchanged.
 14-13   Precom 1 – 0  
 12  MFMPREC  (1 = MFM precomp / 0 = GCR precomp)
 12  UARTBRK  Forces a UART break (clears TXD) if true
 11  WORDSYNC  Enables disk read synchronizing on a word equal to DISK SYNC CODE, Located in address DSKSYNC (7E).
 10  MSBSYNC  Enables disk read synchrinizing on the MSB (most signif bit) appl type GCR
 09   FAST  Disk data clock rate control 1=fast(2us) 0=slow(4us)
(Fast for MFM or 2us,slow for 4us GCR)
 08   USE3PN  Use audio channel 3 to modulate nothing
 07  USE2P3  Use audio channel 2 to modulate period of channel 3
 06  USE1P2  Use audio channel 1 to modulate period of channel 2
 05  USE0P1  Use audio channel 0 to modulate period of channel 1
 04  USE3VN  Use audio channel 3 to modulate nothing
 03  USE2V3  Use audio channel 2 to modulate volume of channel 3
 02  USE1V2  Use audio channel 1 to modulate volume of channel 2
 01  USE0V1  Use audio channel 0 to modulate volume of channel 1
 Note:  If both period and volume aremodulated on the same channel, the period and volume will be alternated. First AUDxDAT word is used for V6-V0 of AUDxVOL. Second AUDxDAT word is used for P15-P0 of AUDxPER. This alternating sequence is repeated.

AUDxLCH

 Name  Rev  Addr  Type  Chip  Description
 AUDxLCH    0A0  W  A  Audio channel x location (high 5 bits) (old-3 bits)

AUDxLCL

 Name  Rev  Addr  Type  Chip  Description
 AUDxLCL    0A2  W  A  Audio channel x location (low 15 bits)
 Note:  This pair of registers contains the 20 bit starting address(location) of audio channel x (x=0,1,2,3) DMA data. This is not a pointer reg and therfore only needs to be reloaded if a diffrent memory location is to be outputted.

AUDxLEN

 Name  Rev  Addr  Type  Chip  Description
 AUDxLEN    0A4  W  P  Audio channel x length
 Note:  This reg contains the lentgh (number of words) of audio channel x DMA data.

AUDxPER

 Name  Rev  Addr  Type  Chip  Description
 AUDxPER  h  0A6  W  P  Audio channel x period.
 Note:  This reg contains the period (rate) of audio channelx DMA data transfer.The minimum period is 124 clocks. This means that the smallest number that should be placed in this register is 124.

AUDxVOL

 Name  Rev  Addr  Type  Chip  Description
 AUDxVOL    0A8  W  P  Audio channel x volume.
 Note:  This reg contains the volume setting for audio channel x.Bits 6,5,4,3,2,1,0 specify 65 linear volume levels as shown below.
 Bits  Use
 15 – 07  Not Used
 06   Forces volume to max (64 ones, no zeros)
 05 – 00  Sets one of the 64 levels (000000 = no output, 111111 = 63 ones, one zero) 

AUDxDAT

 Name  Rev  Addr  Type  Chip  Description
 AUDxDAT    0AA  W  P  Audio channel x data.
 Note:  This reg is the audio channel x (x=0,1,2,3) DMA data buffer. It contains 2 bytes of data (eachbyte is a twos complement signed integer) thatare outputed sequentially (with digital to analogconversion)to the audio output pins. With maximumvolume, each byte can drive the audio outputswith 0.8 volts(peak to peak,typ).

The audio DMAchannel controller automatically transfers datato this reg from RAM.

The processor can alsowrite directly to this reg. When the DMA data isfinished (words outputted=lentgh)and the data inthis reg has been used, an audio channel interruptrequest is set.


BEAMCON0



 Name  Rev  Addr  Type  Chip  Description
 BEAMCON0  h  1DC  W  A  Beam counter control bits


 Bit#  Function
 15  (Unused) 
 14  HARDDIS 
 13  LPENDIS
 12  VARVBEN 
 11  LOLDIS
 10  CSCBEN
 9  VARVSYSEN 
 8  VARHSYSEN
 7  VARBEAMEN
 6  DUAL
 5  PAL
 4  VARCSYEN
 3  (Unused, formerly BLANKEN) 
 2  CSYTRUE
 1  VSYTRUE
 0  HSYTRUE


 HARDDIS  This bit is used to disable the hardwire vertical horizontal window limits. It is cleared upon reset.
 LPENDIS  When this bit is a low and LPE (BPPCON0,BIT 3) is enabled, the light-pen latched value(beam hit position) will be read by VHPOSR, VPOSR and HHPOSR.

When the bit is a high the light-pen latched value is ignored and the actual beam counter position is read by VHPOSR, VPOSR, and HHPOSR.

 VARVBEN  Use the comparator generated vertical blank (from VBSTRTVBSTOP) to run the internal chip stuff-sending RGA signals to Denise, starting sprites,resetting light pen. It also disables the hard stop on the vertical display window.
 LOLDIS  Disable long line/short toggle. This is useful for DUAL mode where even multiples are wanted, or in any single display where this toggling is not desired.
 CSCBEN  The variable composite sync comes out on the HSY pin, and the variable conosite blank comes out on the VSY pin. The idea is to allow all the information to come out of the chip for a DUAL mode display.

The normal monitor uses the normal composite sync, and the variable composite sync &blank come out the HSY & VSY pins. The bits VARVSTEN & VARHSYEN (below) have priority over this control bit.

 VARVSYEN  Comparator VSY -> VSY pin. The variable VSY is set vertically on VSSTRTT, reset vertically on VSSTOP, with the horizontal position for set set & reset HSSTRT on short fields (all fields are short if LACE = 0) and HCENTER on long fields (every other field if LACE = 1).
 VARHSYEN  Comparator HSY -> HSY pin. Set on HSSTRT value, reset on HSSTOP value.
 VARBEAMEN  Enables the variable beam counter comparators to operate (allowing diffrent beam counter total values) on the main horiz counter. It also disables hard display stops on both horizontal and vertical.
 DUAL  Run the horizontal comparators with the alternate horizontal beam counter, and starts the UHRES pointer chain with the reset of this counter rather than the normal one.

This allows the UHRES pointers to come out more than once in a horizontal line, assuming there is some memory bandwidth left (it doesn`t work in 640*400*4 interlace mode) also, to keep the two displays synced, the horizontal line lentghs should be multiples of each other.

If you are amazingly clever, you might not need to do this.

 PAL  Set appropriate decodes (in normal mode) for PAL. In variable beam counter mode this bit disables the long line/short line toggle- ends up short line.
 VARCSYEN  Enables CSY from the variable decoders to come out the CSY (VARCSY is set on HSSTRT match always, and also on HCENTER match when in vertical sync.

It is reset on HSSTOP match when VSY and on both HBSTRT & HBSTOP matches during VSY. A reasonable composite can be generated by setting HCENTER half a horiz line from HSSTRT, and HBSTOP at (HSSTOPHSSTRT) before HCENTER, with HBSTRT at (HSSTOPHSSTRT) before HSSTRT.

HSYTRUE, VSYTRUE, CSYTRUE = These change the polarity of the HSY*, VSY*, & CSY* pins to HSY, VSY, & CSY respectively for input & output.




BLTxPTH



 Name  Rev  Addr  Type  Chip  Description
 BLTxPTH  h  050  W  A  Blitter Point to x (High 5 bits)


 See also:   BLTxPTL




BLTxPTL



 Name  Rev  Addr  Type  Chip  Description
 BLTxPTL  h  052  W  A  Blitter Pointer to x (Low 15 bits)


 Note:  This pair of registers (see also: BLTxPTH) contains the 20 bit address of Blitter source (X=A,B,C) or destination (x=D) DMA data.

This pointer must be preloaded with the starting address of the data to be processed by the blitter.

After the Blitter is finished it will contain the last data address (plus increment and modulo).




BLTxMOD



 Name  Rev  Addr  Type  Chip  Description
 BLTxMOD    064  W  A  Blitter Modulo x


 Note:  This register contains the Modulo for Blitter source (x=A,B,C) or Dest (X=D). A Modulo is a number that is automatically added to the address at the end of each line, in order that the address then points to the start of the next line.

Each source or destination has it’s own Modulo, allowing each to be a different size, while an identical area of each is used in the Blitter operation.




BLTAFWM



 Name  Rev  Addr  Type  Chip  Description
 BLTAFWM    044  W  A  Blitter first word mask for source A


 See also:  BLTALWM




BLTALWM



 Name  Rev  Addr  Type  Chip  Description
 BLTALWM    046  W  A  Blitter last word mask for source A


 Note:  The patterns in these two registers (see also: BLTAFWM) are “anded” with the first and last words of each line of data from Source A into the Blitter.

A zero in any bit overrides data from Source A. These registers should be set to all “ones” for fill mode or for line drawing mode.




BLTxDAT



 Name  Rev  Addr  Type  Chip  Description
 BLTxDAT    074  W  A  Blitter source x data reg


 Note:  This register holds Source x (x=A,B,C) data for use by the Blitter. It is normally loaded by the Blitter DMA channel, however it may also be preloaded by the microprocessor.




BLTDDAT



 Name  Rev  Addr  Type  Chip  Description
 BLTDDAT    000  W  A  Blitter destination data register


 Note:  This register holds the data resulting from each word of Blitter operation until it is sent to a RAM destination.

This is a dummy address and cannot be read by the micro. The transfer is automatic during Blitter operation.




BLTSIZE



 Name  Rev  Addr  Type  Chip  Description
 BLTSIZE    058  W  A  A Blitter start and size (Win/Width, Height)


 Note:  This register contains the width and height of the blitter operation (in line mode Width must = 2, Height = line Length).

Writing to this register will start the Blitter, and should be done last, after all pointers and control registers have been initialized.

 Bit#  15  14  13  12  11  10  09  08  07  06  05  04  03  02  01  00
   H9  H8  H7  H6  H5  H4  H3  H2  H1  H0  W5  W4  W3  W2  W1  W0
 H=Height=Vertical lines (10 Bits=1024 lines max)
 W=Width=Horizontal pixels (6 Bits=64 words=1024 pixels max)





BLTCON0



 Name  Rev  Addr  Type  Chip  Description
 BLTCON0    040  W  A  Blitter control register 0
 BLTCON0L  H  05A  W  A  Blitter control register 0 (Lower 8 bits).
 This is to speed up software – the upper bits are often the same.
 BLTCON1  h  042  W  A  Blitter control register 1


 Note:  These two control registers are used together to control blitter operations. There are 2 basic modes, are and line, which are selected by bit 0 of BLTCON1, as show below.


AREA MODE (Normal) LINE MODE (Line Draw)
 Bit#  BLTCON0  BLTCON1  Bit#  BLTCON0  BLTCON1
 15  ASH3  BSH3  15  ASH3  BSH3
 14  ASH2  BSH2  14  ASH2  BSH2
 13  ASH1  BSH1  13  ASH1  BSH1
 12  ASH0  BSH0  12  ASH0  BSH0
 11  USEA  0  11  1  0
 10  USEB  0  10  0  0
 09  USEC  0  10  1  0
 08  USED  0  10  1  0
 07  LF7  DOFF  07  LF7  DPFF
 06  LF6  0  06  LF6  SIGN
 05  LF5  0  05  LF5  OFV
 04  LF4  EFE  04  LF4  SUD
 03  LF3  IFE  03  LF3  SUL
 02  LF2  FCI  02  LF2  AUL
 01  LF1  DESC  01  LF1  SING
 00  LF0  LINE ( equ 0 )  00  LF0  LINE ( equ 1 )


Value Description
 ASH3-0  Shift value of A source
 BSH3-0  Shift value of B source and line texture
 USEA       Mode control bit to use source A
 USEB  Mode control bit to use source B
 USEC  Mode control bit to use source C
 USED  Mode control bit to use destination D
 LF7-0  Logic Function minterm select lines
 EFE  Exclusive Fill Enable
 IFE  Inclusive Fill Enable
 FCI  Fill Carry Input
 DESC  Descending (decrease address) control bit
 LINE   Line mode control bit
 SIGN  Line draw sign flag
 OVF  Line/draw R/L word Overflow Flag
 SUD  Line draw, Sometimes Up or Down ( equ AUD )
 SUL  Line draw, Sometimes Up or Left
 AUL  Line draw, Always Up or Left
 SING  Line draw, Single bit per Horizontal line
 DOFF  Disables the D output- for external ALUs. The cycle occurs normally, but the data bus is tristate (Hires chips only)




BLTSIZH



 Name  Rev  Addr  Type  Chip  Description
 BLTSIZH  h  05E  W  A  Blitter H Size Start (11 Bit Width)


 Bit#  15  14  13  12  11  10  09  08  07  06  05  04  03  02  01  00
   x  x  x  x  x  W10  W9  W8  W7  W6  W5  W4  W3  W2  W1  W0


 See also:  BLTSIZV




BLTSIZV



 Name  Rev  Addr  Type  Chip  Description
 BLTSIZV  h  05C  W  A  Blitter Vertical Size (15 Bit Height)


 Bit#  15  14  13  12  11  10  09  08  07  06  05  04  03  02  01  00
   x  H14  H13  H12  H11  H10  H9  H8  H7  H6  H5  H4  H3  H2  H1  H0


 Note:  These are the blitter size regs for blits larger than the earlier chips could accept. The original commands are retained for compatibility.

BLTSIZV should be written first, followed by BLTSIZH, which starts the blitter. BLTSIZV need not be re-written for subsequent bits if the vertical size is the same. Max size of blit 32k pixels * 32k lines, X’s should be written to 0 for upward compatibility.




BPLHDAT



 Name  Rev  Addr  Type  Chip  Description
 BPLHDAT  h  07A  W  A  Exteral Logic UHRES bit plane identifier


 Note:  This is the number (sign extended) that is added to the UHRES bitplane pointer (BPLHPTL / BPLHPTH) every line, and then another 2 is added, just like the other modulos.




BPLHMOD



 Name  Rev  Addr  Type  Chip  Description
 BPLHMOD  h  1E6  W  A  Uhres bit plane modulo


 Note:  This is the number (sign extended) that is added to the UHRES bitplane pointer (BPLHPTL, BPLHTH) every line, and then another 2 is added, just like the other modulos.




BPLHPTH



 Name  Rev  Addr  Type  Chip  Description
 BPLHPTH  h  1EC  W  A  UHRES (VRAM) bit plane pointer (High 5 Bits)


 Note:  When UHRES is enabled, this pointer comes out on the 2nd ‘free’ cycle after the start of each horizontal line. It`s modulo is added every time it comes out. ‘free’ means priority above the copper and below the fixed stuff (audio,sprites….).

BPLHDAT comes out as an identifier on the RGA lines when the pointer address is valid so that external detectors can use this to do the special cycle for the VRAMs, The SHRHDAT gets the first and third free cycles.




BPLHPTL



 Name  Rev  Addr  Type  Chip  Description
 BPLHPTL  h  1EE  W  A  UHRES (VRAM) bit plane pointer (low 15 bits)


 Note:  When UHRES is enabled, this pointer comes out on the 2nd ‘free’ cycle after the start of each horizontal line. It`s modulo is added every time it comes out. ‘free’ means priority above the copper and below the fixed stuff (Audio, Sprites etc).

BPLHDAT comes out as an identifier on the RGA lines when the pointer address is valid so that external detectors can use this to do the special cycle for the VRAMs, The SHRHDAT gets the first and third free cycles.




BPLHSTOP



 Name  Rev  Addr  Type  Chip  Description
 BPLHSTOP  p  1D6  W  A  UHRES bit plane Vertical stop


 Bit#  Name
 15  BPLHWRM
 14-11  Unused
 10-0  V10-V0


 Note:  BPLHWRM = Swaps the polarity of ARW* when the BPLHDAT comes out so that external devices can detect the RGA and put things into memory (ECS and later versions).




BPLHSTRT



 Name  Rev  Addr  Type  Chip  Description
 BPLHSTRT  h  1D4  W  A  UHRES bit plane vertical start


 Note:  This controls the line when the data fetch starts for the BPLHPTH, BPLHPTL Pointers. V10-V0 on DB10-0.




BPLxPTH



 Name  Rev  Addr  Type  Chip  Description
 BPLxPTH    0E0  W  A  Bit plane 1 Pointer (high 5 bits)
     0E4      Bit plane 2 Pointer (high 5 bits)
     0E8      Bit plane 3 Pointer (high 5 bits)
     0EC      Bit plane 4 Pointer (high 5 bits)
     0F0      Bit plane 5 Pointer (high 5 bits)
     0F4      Bit plane 6 Pointer (high 5 bits)
   p  0F8      Bit plane 7 Pointer (high 5 bits)
   p  0FC      Bit plane 8 Pointer (high 5 bits)




BPLxPTL



 Name  Rev  Addr  Type  Chip  Description
 BPLxPTL    0E2  W  A  Bit plane 1 Pointer (Low 15 Bits)
     0E6      Bit plane 2 Pointer (Low 15 Bits)
     0EA      Bit plane 3 Pointer (Low 15 Bits)
     0EE      Bit plane 4 Pointer (Low 15 Bits)
     0F2      Bit plane 5 Pointer (Low 15 Bits)
     0F6      Bit plane 6 Pointer (Low 15 Bits)
   p  0FA      Bit plane 7 Pointer (Low 15 Bits)
   p  0FE      Bit plane 8 Pointer (Low 15 Bits)


 Note:  This pointer must be reinitialized by the processor or co-processor to point to the beginning of bit plane data every vertical blank time.




BPLxDAT



 Name  Rev  Addr  Type  Chip  Description
 BPLxDAT    110  W  A  Bit plane 1 data (Parallel to Serial convert)
     112      Bit plane 2 data (Parallel to Serial convert)
     114      Bit plane 3 data (Parallel to Serial convert)
     116      Bit plane 4 data (Parallel to Serial convert)
     118      Bit plane 5 data (Parallel to Serial convert)
     11A      Bit plane 6 data (Parallel to Serial convert)
   p  11C      Bit plane 7 data (Parallel to Serial convert)
   p  11E      Bit plane 8 data (Parallel to Serial convert)


 Note:  These regs recieve the DMA data fetched from RAM by the bit plane address pointers described above. They may also be rewritten by either micro.

They act as a 8 word Parallel to Serial buffer for up to 8 memory ‘bit planes’. X=1-8 the parallel to serial conversion id triggered whenever bit plane #1 is written, indicing the completion of all bit planes for that word (16/32/64 pixels).

The MSB is output first, and is therefore always on the left.




BPLxMOD



 Name  Rev  Addr  Type  Chip  Description
 BPL1MOD    108  W  A  Bit plane modulo (Odd Planes)
 BPL2MOD    10A  W  A  Bit plane modulo (Even Planes)


 Note:  These registers contain the modulos for the odd and even bit planes. A modulo is a number that is automa- itcally added to the address at the end of each line, in order that the address then points to the start of the next line.

Since they have seperate modulos, the odd and even bit planes may have sizes that are different from each other, as well as different from the display window size. If scan-doubling is enabled, BPL1MOD serves as the primary bitplane modulos and BPL2MOD serves as the alternate.

Lines whose LSBs of beam counter and DIWSTRT match are designated primary, whereas lines whose LSBs don`t match are designated alternate.




BPLCON0



 Name  Rev  Addr  Type  Chip  Description
 BPLCON0  p  100  W  D  Bit plane control register (Misc. Control Bits)


 Bit#  BPLCON0  Description
 15  HIRES HIRES = High resoloution (640*200 / 640*400 interlace) mode
 14  BPU2 Bit plane use code 0000-1000 (NODE thru 8 inclusive)
 13  BPU1  
 12  BPU0  
 11  HAM  Hold and modify mode, now using either 6 or 8 bit planes.
 10  DPF Dual playfield (PFI = odd FP2 = even bit planes) now available in all resoloutions. (If BPU=6 and HAM=0 and DPF=0 a special mode is defined that allows bitplane 6 to cause an intensity reduction of the other 5 bitplanes.

The color register output selected by 5 bitplanes is shifted to half intensity by the 6th bit plane.

This is called EXTRA-HALFBRITE Mode.

 09  COLOR Enables color burst output signal
 08  GAUD Genlock audio enable. This level appears on the ZD pin on denise during all blanking periods, unless ZDCLK bit is set.
 07  UHRES UltraHi-Res enables the UHRES pointers (for 1k*1k) (also needs bits in DMACON (hires chips only). Disables hard stops for vert, horiz display windows.
 06  SHRES Super Hi-Res mode (35ns pixel width)
 05  BYPASS=0 Bitplanes are scrolled and prioritized normally, but bypass color table and 8 bit wide data appear on R(7:0).
 04  BPU3=0 See above (BPU0/1/2)
 03  LPEN Light pen enable (Reset on Power-Up)
 02  LACE Interlace enable (Reset on Power-Up)
 01  ERSY External resync (HSYNC, VSYNC pads become inputs)
(Reset on Power-Up)
 00  ESCENA=0 When Low (Default), the following bits in BPLCON3 are disabled:

  • BRDRBLNK
  • BRDNTRAN
  • ZDCLKEN
  • BRDSPRT
  • EXTBLKEN

These 5 bits can always be set by writing to BPLCON3, however there effects are inhibited until ECSENA goes high. This allows rapid context switching between pre-ECS viewports and new ones.




BPLCON1



 Name  Rev  Addr  Type  Chip  Description
 BPLCON1  p  102  W  D  Bit plane control register (Horizontal, Scroll Counter)


 Bit#  BPLCON1  Description
15 PF2H7=0 PF2Hx = Playfield 2 Horizontal Scroll Code, X = 0-7
14 PF2H6=0
13 PF2H1=0
12 PF2H0=0
11 PF1H7=0
10 PF1H6=0
09 PF1H1=0
08 PF1H0=0

07 PF2H5 PF1Hx = Playfield 1 horizontal scroll code, x=0-7

Where PFyH0 = LSB = 35ns SHRES pixel. Bits have been renamed, old PFyH0 now PFyH2, etc.

Now that the scroll range has been quadrupled to allow for wider (32 or 64 bits) bitplanes.

06 PF2H4
05 PF2H3
04 PF2H2
03 PF1H5
02 PF1H4
01 PF1H3
00 PF1H2




BPLCON2



 Name  Rev  Addr  Type  Chip  Description
 BPLCON2  p  104  W  D  Bit plane Control Register (New Control Bits)


 Bits#  BPLCON2  Description
 15  X Unused, but Set to 0 for Upward Compatibility!
 14  ZDBPSEL2 3 Bit field which selects which bitplane is to be used for ZD when ZDBBPEN is set- 000 selects BB1 and 111 selects BP8.
 13  ZDBPSEL1
 12  ZDBPSEL0
 11  ZDBPEN Causes ZD pin to mirror bitplane selected by ZDBPSELx bits. This does not disable the ZD mode defined by ZDCTEN, but rather is “ORed” with it.
 10  ZDCTEN Causes ZD pin to mirror Bit #15 of the active entry in high color table. When ZDCTEN is Reset ZD reverts to mirroring color (0).
 09  KILLEHB Disables extra half brite mode.
 08  RDRAM=0 Causes color table address to read the color table instead of writing to it.
 07  SOGEN=0 When set causes SOG output pin to go high
 06  PF2PRI Gives playfield 2 priority over playfield 1.
 05  PF2P2 Playfield 2 priority code (with resp. to sprites).

Playfield 1 priority code (with resp. to sprites).

 04  PF2P1
 03  PF2P0
 02  PF1P2
 01  PF1P1
 00  PF1P0




BPLCON3



 Name  Rev  Addr  Type  Chip  Description
 BPLCON3  p  106  W  D  Bit plane control register (Enhanced Features)


 Bit#  BPLCON3  Description
 15  BANK2=0 BANKx = Selects one of eight color banks, x = 0-2.
 14  BANK1=0
 13  BANK0=0
 12  PF2OF2=0 Determine bit plane color table offset when playfield 2 has priority in dual playfield mode:

 11  PF2OF1=1
 PF20F  Affected Bitplane  Offset
 2  1  0  8  7  6  5  4  3  2  1  ( Decimal )
 0  0  0  –  –  –  –  –  –  –  –  None
 0  0  1  –  –  –  –  –  –  1  –  2
 0  1  0  –  –  –  –  –  1  –  –  4
 0  1  1  –  –  –  –  –  1  –  –  8 ( Default )
 1  0  0  –  –  –  1  –  –  –  –  16
 1  0  1  –  –  –  1  –  –  –  –  32
 1  1  0  –  –  1  –  –  –  –  –  64
 1  1  1  1  –  –  –  –  –  –  –  128
 10  PF2OF0=1
 09  LOCT=0 Dictates that subsequent color palette values will be written to a second 12- bit color palette, constituting the RGB low minus order bits.

Writes to the normal Hi-Monus order color palette automattically copied to the low order for backwards compatibility.

 08  X Unused, but Set to 0 for Upward Compability.
 07  SPRES1=0 Determine resolution of all 8 sprites (x = 0 – 1):

 SPRES1  SPRES0  Sprite Resolution
 0  0  ECS defaults (LORES, HIRES=140ns, SHRES=70ns)
 0  1  LORES (140ns)
 1  0  HIRES (70ns)
 1  1  SHRES (35ns)
 06  SPRES0=0  
 05  BRDRBLNK=0 “Border area” is blanked instead of color 0. Disabled when ECSENA low.
 04  BRDNTRAN=0 “Border area” is non minus transparant (ZD pin is low when border is displayed).

Disabled when ECSENA low.

 03  X Unused, but Set to 0 for Upward Compability.
 02  ZDCLKEN=0 ZD pin outputs a 14MHz clock whose falling edge coincides with hires (7MHz) video data. this bit when set disables all other ZD functions. Disabled when ESCENA low.
 01  BRDSPRT=0 Enables sprites outside the display window.

Disabled when ESCENA low.

 00  EXTBLKEN=0 Causes BLANK output to be programmable instead of reflecting internal fixed decodes.

Disabled when ESCENA low.




BPLCON4



 Name  Rev  Addr  Type  Chip  Description
 BPLCON4  p  10C  W  D  Bit plane control register (Display Masks)


 Bit#  BPLCON4  Description
 15  BPLAM7=0 This 8 bit field is XOR`ed with the 8 bit plane color address, thereby altering the color address sent to the color table (x = 1 – 8)
 14  BPLAM6=0
 13  BPLAM5=0
 12  BPLAM4=0
 11  BPLAM3=0
 10  BPLAM2=0
 09  BPLAM1=0
 08  BPLAM0=0
 07  ESPRM7=0 4 Bit field provides the 4 high order color table address bits for even sprites:

  • SPR0
  • SPR2
  • SPR4
  • SPR6

Default value is 0001 binary. (x = 7 – 4)

 06  ESPRM6=0
 05  ESPRM5=0
 04  ESPRM4=1
 03  OSPRM7=0 4 Bit field provides the 4 high order color table address bits for odd sprites:

  • SPR1
  • SPR3
  • SPR5
  • SPR7

Default value is 0001 binary. (x = 7 – 4)

 02  OSPRM6=0
 01  OSPRM5=0
 00  OSPRM4=1




CLXCON



 Name  Rev  Addr  Type  Chip  Description
 CLXCON    098  W  A  Collision control


 Note:  This register controls which bitplanes are included (enabled) in collision detection, and their required state if included.

It also controls the individual inclusion of odd numbered sprites in the collision detection, by logically OR’ing them with their corresponding even numbered sprite. Writing to this register resets the bits in CLXCON2.


 Bits#  Function  Description
15  ENSP7  Enable Sprite 7 (ORed with Sprite 6)
14  ENSP5  Enable Sprite 5 (ORed with Sprite 4)
13  ENSP3  Enable Sprite 3 (ORed with Sprite2)
12  ENSP1  Enable Sprite 1 (ORed with Sprite 0)
11  ENSP6  Enable bit plane 6 (match reqd. for collision
10  ENSP5  Enable bit plane 5 (match reqd. for collision
09  ENSP4  Enable bit plane 4 (match reqd. for collision
08  ENSP3  Enable bit plane 3 (match reqd. for collision
07  ENSP2  Enable bit plane 2 (match reqd. for collision
06  ENSP1  Enable bit plane 1 (match reqd. for collision
05  ENSP6  Match value for bit plane 6 collision
04  ENSP5  Match value for bit plane 5 collision
03  ENSP4  Match value for bit plane 4 collision
02  ENSP3  Match value for bit plane 3 collision
01  ENSP2  Match value for bit plane 2 collision
00  ENSP1  Match value for bit plane 1 collision




CLXCON2



 Name  Rev  Addr  Type  Chip  Description
 CLXCON2  P  10C  W  D  Extended collision control


   This reg controls when bit planes 7 and 8 are included in collision detection, and there required state if included. Contents of this register are reset by a write to CLXCON.

BITS INITIALIZED BY RESET


 Bits#  Function  Description
15-08    Unused
07  ENBP8 Enable bit plane 8 (match reqd. for collision)
06  ENBP7 Enable bit plane 7 (match reqd. for collision)
05-02    Unused
01  MVBP8 Match value for bit plane 8 collision
00  MVBP7 Match value for bit plane 7 collision


 Note:  Disable bit planes cannot prevent collisions. Therefore if all bitplanes are disabled, collision will be continuous, regardless of the match values.




CLXDAT



 Name  Rev  Addr  Type  Chip  Description
 CLXDAT    00E  R  D  Collision data reg. (Read and Clear)


  This address reads (and clears) the collision detection reg. The bit assignments are below.


 Note:  Playfield 1 is all odd numbered enabled bit planes.
Playfield 2 is all even numbred enabled bit planes.


 Bits#  Collision Registered
15 Unused
14 Sprite 4 (or 5) to Sprite 6 (or 7)
13 Sprite 2 (or 3) to Sprite 6 (or 7)
12 Sprite 2 (or 3) to Sprite 4 (or 5)
11 Sprite 0 (or 1) to Sprite 6 (or 7)
10 Sprite 0 (or 1) to Sprite 4 (or 5)
09 Sprite 0 (or 1) to Sprite 2 (or 3)
08 Playfield 2 to Sprite 6 (or 7)
07 Playfield 2 to Sprite 4 (or 5)
06 Playfield 2 to Sprite 2 (or 3)
05 Playfield 2 to Sprite 0 (or 1)
04 Playfield 1 to Sprite 6 (or 7)
03 Playfield 1 to Sprite 4 (or 5)
02 Playfield 1 to Sprite 2 (or 3)
01 Playfield 1 to Sprite 0 (or 1)
00 Playfield 2 to Playfield 2




COLORxx



 Name  Rev  Addr  Type  Chip  Description
 COLORxx    180-1BE  W    COLOR table xx


  There 32 of these registers (xx=00-31) and together with the banking bits they address the 256 locations in the color palette. There are actually two sets of color regs, selection of which is controlled by the LOCT reg bit.

When LOCT = 0 the 4 MSB of red, green and blue video data are selected along with the T bit for genlocks the low order set of registers is also selected as well, so that the 4 bits- values are automatically extended to 8 bits.This provides compatibility with old software.

If the full range of palette values are desired, then LOCT can be set high and independant values for the 4 LSB of red, green and blue can be written. The low order color registers do not contain a transparency (T) bit.

The table below shows the color register bit usage.


 Bit# 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
 LOCT=0 T X X X R7 R6 R5 R4 G7 G6 G5 G4 B7 B6 B5 B4
 LOCT=1 X X X X R3 R2 R1 R0 G3 G2 G1 G0 B3 B2 B1 B0


 Note:  T = TRANSPARENCY, R = RED, G = GREEN, B = BLUE, X = UNUSED

T bit of COLOR00 thru COLOR31 sets ZD_pin HI, When that color is selected in all video modes.




COPCON



 Name  Rev  Addr  Type  Chip  Description
 COPCON  h  02E  W  A  Coproccessor control register


  This is a-1 bit register that when set true, allows the coprocessor to access the blitter hardware. This bit is cleared power on reset, so that the coprocessor cannot access the blitter hardware. 


 Bit#  Name  Function
01  CDANG Co-processor danger mode. Allows coprocessor access to all RGA registers if true. 

  • If 0, access to RGA>7E.
  • On old chips access to only RGA>3E if CDANG=1.

See VPOSR




COPJMP1



 Name  Rev  Addr  Type  Chip  Description
 COPJMP1    088  S  A  Coprocessor restart at first location


 See:  COPJMP2




COPJMP2



 Name  Rev  Addr  Type  Chip  Description
 COPJMP2    08A  S  A  Coprocessor restart at second location


 Note:  These address are strobe address, that when written to cause the coprocessor to jump indirect useing the address contained in the first or second location register described below.

The coprocessor itself can write to these address, causeing it`s own jump indirect.




COP1LCH



 Name  Rev  Addr  Type  Chip  Description
 COP1LCH  h  080  W  A  A Coprocessor first location register (High 5 bits) (Old 3 bits)
 COP1LCL    082  W  A  A Coprocessor first location register (Low 15 bits)
 COP2LCH  h  084  W  A  A Coprocessor second location register (High 5 bits) (Old 3 bits)
 COP2LCL    086  W  A  A Coprocessor second location register (Low 15 bits)


  These regs contain the jump addresses described in COPINS.




COPINS



 Name  Rev  Addr  Type  Chip  Description
 COPINS    08C  W  A  Coprocessor instruction fetch identify


  This is a dummy address that is generated by the coprocessor whenever it is loading instructions into its own instruction register. This actually occurs every coprocessor cycle except for the second (IR2) cycle of the MOVE instruction.

The three types of instructions are shown below.

MOVE: Move immediate to destination.

WAIT: Wait until beam counter is equal to, or greater than. (Keeps co-processor off of bus until beam position has been reached)

SKIP: Skip if beam counter is equal to, or greater than. (Skips following MOVE instruction unless beam position has been reached).


   MOVE   WAIT UNTIL   SKIP IF 
 Bit#   IR1  IR2  IR1  IR2  IR1  IR2
15  X  RD15  VP7  BFD  VP7  BFD
14  X  RD14  VP6  VE6  VP6  VE6
13  X  RD13  VP5  VE5  VP5  VE5
12  X  RD12  VP4  VE4  VP4  VE4
11  X  RD11  VP3  VE3  VP3  VE3
10  X  RD10  VP2  VE2  VP2  VE2
09  X  RD09  VP1  VE1  VP1  VE1
08  DA8  RD08  VP0  VE0  VP0  VE0
07  DA7  RD07  HP8  HE8  HP8  HE8
06  DA6  RD06  HP7  HE7  HP7  HE7
05  DA5  RD05  HP6  HE6  HP6  HE6
04  DA4  RD04  HP5  HE5  HP5  HE5
03  DA3  RD03  HP4  HE4  HP4  HE4
02  DA2  RD02  HP3  HE3  HP3  HE3
01  DA1  RD01  HP2  HE2  HP2  HE2
00  0  RD00  1  0  1  1


 Value  Description
 IR1 First instruction register
 IR2 Second insturction register
 DA Destination address for MOVE instruction.Fetched during IR1 time,used during
IR2 time on RGA bus.
 RD RAM Data moved by MOVE instruction at IR2 time directly from RAM to the
address given by the DA field.
 VP Vertical beam position comparison bit.
 HP Horizontal beam position comparison bit.
 VE Enable comparison (Mask Bit).
 HE Enable comparison (Mask Bit).


 * Note:  BFD  Blitter finished disable. When this bit is true, the blitter finished flag will have no effect on the coprocessor. When this bit is zero the blitter finished flag must be true (in addition to the rest of the bit comparisons) before the coprocessor can exit from it`s wait state, or skip over an instruction.

Note that the V7 comparison cannot be masked.

 Note:  The coprocessor is basically a 2 cycle machine that requests the bus only during odd memory cycles. (4 memory cycles per in) It has priority over the blitter and micro. There are only three types of instructions, MOVE immediate, WAIT until ,and SKIP if.

All instructions require 2 bus cycles (and two instruction words).Since only the odd bus cycles are requested, 4 memory cycle times are required per instruction. (memory cycles are 280 ns).

There are two indirect jump registers COP1LCH and COP2LC. These are 20 bit pointer registers whose contents are used to modify program counter for initalization or jumps.

They are transfered to the program counter whenever strobe address COPJMP1 or COPJMP2 are written. In addition COP1LC is automatically used at the beginning of each vertical blank time.

It is important that one of the jump registers be initalized and it`s jump strobe address hit, after power up but before coprocessor DMA is initalized.T his insures a determined startup address, and state.




DDFSTRT



 Name  Rev  Addr  Type  Chip  Description
 DDFSTRT      W  A  Display data fetch start(Horizontal Position)
 DDFSTOP      W  A  Display data fetch stop (Horizontal Position)


  These registers control the horizontal timing of the beginning and end of the bit plane DMA timing display data fetch.

The vertical bit plane DMA timing is identical to the display windows described above. The bit plane Modulos are dependent on the bit plane horizontal size, and on this data fetch window size.


 Register Bit Assignment
 Bit#  15  14  13  12  11  10  09  08  07  06  05  04  03  02  01  00
 Use  X  X  X  X  X  X  X  H8  H7  H6  H5  H4  H3  H2  X  –


  (X bits should always be driven with 0 to maintain upward compatability)

The tables below show the start and stop timing for different register contents


 DDFSTRT (Left edge of display data fetch)
 Purpose  H8  H7  H6  H5  H4
 Extra Wide (Max)  0  0  1  0  1
           
 Wide  0  0  1  1  0
           
 Normal  0  0  1  1  1
           
 Narrow  0  1  0  0  0


 DDFSTOP (Right edge of display data fetch)
 Purpose  H8  H7  H6  H5  H4
 Narrow  1  1  0  0  1
           
 Normal  1  1  0  1  0
           
 Wide (Max)  1  1  0  1  1


 Note:  These numbers will vary with variable beam counter mode set:

(The maxes and mins, that is)




DIWSTRT



 Name  Rev  Addr  Type  Chip  Description
 DDFSTRT  08E    W  A D  Display Window Start (Upper left vertical / Horizontal position)
 DDFSTOP  090    W  A D  Display Window Stop (Lower right Vertical / Horizontal position)


  These registers control the display window size and position, by locating the upper left and lower right corners.


 Bit#  15  14  13  12  11  10  09  08  07  06  05  04  03  02  01  00
 Use  V7  V6  V5  V4  V3  V2  V1  V0  H9  H8  H7  H6  H5  H4  H3  H2


 Note:  DIWSTRT is vertically restricted to the upper 2/3 of the display (v8=0),and horizontally restricted to the left 3/4 of the display (H8=0).* * Poof..

(see DIWHIGH for exceptions)




DIWHIGH



 Name  Rev  Addr  Type  Chip  Description
 DIWHIGH  p  1E4  W  A D  Display Window upper Bits for Start / Stop


 Note:  This is an added register for Hires chips, and allows larger Start / Stop ranges. If it is not written, the above (DIWSTRT, DIWSTOP) description holds.

If this register is written, direct Start / Stop positions anywhere on the screen. It doesn`t affect the UHRES pointers.


 Bit#  15  14  13  12  11  10  09  08  07  06  05  04  03  02  01  00
   X  X  H10  H1  H0  V9  V8  X  X  H10  H1  H0  V10  V9  V8
 
(Stop)
(Start)


  Take care (X) bits should always be written to 0 to maintain upwards compatibility.

H1 and H0 values define 70ns amd 35ns increments respectively, and new LISA bits.

 Note:  In all 3 display window registers, horizontal bit positions have been renamed to reflect HIRES pixel increments, e.g. what used to be called H0 is now referred to as H2.




DMACON



 Name  Rev  Addr  Type  Chip  Description
 DMACON    096  W  A D P  DMA control Write (Clear or Set)
 DMACONR    002  R  A   P  DMA control (and Blitter status) Read


  This register controls all of the DMA channels, and contains Blitter DMA status Bits.


 Bit#  Function  Description
15  SET / CLR Set/Clear control bit. Determines if bits written wit a 1 get set or cleared.

Bits written witn a zero are unchanged.

14  BBUSY Blitter busy status bit (Read only)
13  BZERO Blitter logic zero status bit. (Read only)
12  X  
11  X  
10  BLTPRI Blitter DMA prioiry over CPU micro, also called “blitter nasty”.

Disables /BLS pin, preventing micro from stealing any bus cycles while blitter DMA is running

09  DMAEN Enable all DMA below (also UHRES DMA)
08  BPLEN Bit plane DMA enable
07  COPEN Co-processor DMA enable
06  BLTEN Blitter DMA enable
05  SPREN Sprite DMA enable
04  DSKEN Disk DMA enable
03  AUD3EN Audio chanel 3 DMA enable
02  AUD2EN Audio chanel 2 DMA enable
01  AUD1EN Audio chanel 1 DMA enable
00  AUD0EN Audio chanel 0 DMA enable




DSKPTH



 Name  Rev  Addr  Type  Chip  Description
 DSKPTH  h  020  W  A  Disk pointer (High 5 Bits) (Old 3 Bits)
 DSKPTL    022  W  A  Disk pointer (Low 15 Bits)


  This pair of registers contains the 20 bit address of disk DMA data. These address registers must be initalized by the processor or co-processor before disk DMA is enabled.




DSKLEN



 Name  Rev  Addr  Type  Chip  Description
 DSKLEN    024  W  P  Disk length


 Bit#  Function  Description
15  Disk DMA Enable Disk DMA enable
14  WRITE/td> Disk Write ( RAM or Disk ) if Set to 1
13-0  LENGTH Length ( # of words ) of DMA data.




DSKDAT



 Name  Rev  Addr  Type  Chip  Description
 DSKDAT    026  W  P  Disk DMA Data Write




DSKDATR



 Name  Rev  Addr  Type  Chip  Description
 DSKDATR    008  ER  P  Disk DMA Data Read (Early Read dummy address)


  This register is the disk-DMA data buffer.It contains 2 bytes of data that are either sent to (Write) or received from (Read) the disk.

The DMA controller automatically transfers data to or from this register and RAM, and when the DMA data is finished ( Length=0 ) it causes a disk block interrupt.

See interrupts below.




DSKBYTR



 Name  Rev  Addr  Type  Chip  Description
 DSKBYTR    01A  R  p  Disk data byte and status read


  This register is the Disk-Microrocessor data buffer. Data from the disk (in read mode) is leaded into this register one byte at a time, and bit 15 ( DSKBYT ) is set true.


 Bit#  Function  Description
15  DSKBYT Disk Byte Ready ( Reset on Read )
14  DMAON DMAEN ( DKSLEN ) & DMAEN ( DMACON ) & DSKEN ( DMACON )
13   Mirror of bit 14 ( WRITE ) in DSKLEN
12  WORDEQUAL This bit true only while DSKSYNC register equals the data from disk
11-08  0 Unused
07-00  DATA Disk Byte Data




DSKSYNC



 Name  Rev  Addr  Type  Chip  Description
 DSKSYNC    07E  W  P  Disk Sync Register, the match code for disk read synchronization.
 See ADKCON Bit 10




FMODE



 Name  Rev  Addr  Type  Chip  Description
 FMODE  P  1FC  W    Memory Fetch Mode


  This register controls the fetch mechanism for different types of Chip RAM accesses as shown below.


 Bit#  Function  Description
15  SSCAN Global enable for sprite scan-doubling.
14  BSCAN Enables the use of 2nd P/F modulus on an alternate line basis to support bitplane scan-doubling.
13-04   Unused
03  SPAGEM Sprite page mode (double CAS)
02  SPR32 Sprite 32 bit wide mode
01  BPAGEM Bitplane Page Mode (double CAS)
00  BPL32 Bitplane 32 bit wide mode


 BPAGEM  BPL32  Bitplane Fetch  Increment  Memory Cycle  Bus Width
 0  0  By 2 Bytes  ( As before )  Normal CAS  16
 0  1  By 4 Bytes  Normal CAS  32
 1  0  By 4 Bytes  Double CAS  16
 1  1  By 8 Bytes  Double CAS  32


 SPAGEM  SPR32  Sprite Fetch  Increment  Memory Cycle  Bus Width
 0  0  By 2 Bytes  ( As before )  Normal CAS  16
 0  1  By 4 Bytes  Normal CAS  32
 1  0  By 4 Bytes  Double CAS  16
 1  1  By 8 Bytes  Double CAS  32




HBSTOP



 Name  Rev  Addr  Type  Chip  Description
 HBSTOP    1C6  W  D  Horizontal STOP position
 HBSTRT    1C4  W  D  Horizontal START position


  Bits 7-0 contain the stop and start positions, respectively, for programed horizontal blanking in 280ns increments.

Bits 10-8 provide a fine position control in 35ns increments.


 Bit#  Function  Description
15-11  X Unused
10  H1 140ns
09  H1 70ns
08  H0 35ns
07  H10 35840ns
06  H9 17920ns
05  H8 8960ns
04  H7 4480ns
03  H6 2240
02  H5 1120ns
01  H4 560ns
00  H3 280ns




HCENTER



 Name  Rev  Addr  Type  Chip  Description
 HCENTER  H  1E2  W  A  Horizontal position (CCKs) of VSYNC on long field


  This is necessary for interlace mode with variable beam counters. See BEAMCON0 for when it affects chip outputs.

See HTOTAL for Bits.




HHPOSR



 Name  Rev  Addr  Type  Chip  Description
 HHPOSR  H  1DA  R  A  DUAL mode Hi-Res Hbeam counter Read
 HHPOSW  H  1D8  W  A  DUAL mode Hi-Res Hbeam counter Write


  This the secondary beam counter for the faster mode, triggering the UHRES pointers & doing the comparisons for HBSTRT, HBSTOP, HTOTAL, HSSRT, HSSTOP.

See HTOTAL for bits.




HSSTOP



 Name  Rev  Addr  Type  Chip  Description
 HSSTOP  H  1C2  W  A  Horizontal line position for SYNC stop


  Sets # of colour clocks for sync stop ( HTOTAL for Bits )




HSSTRT



 Name  Rev  Addr  Type  Chip  Description
 HSSTRT  H  1DE  W  A  Horizontal line position for HSYNC start


  Sets # of colour clocks for sync start ( HTOTAL for Bits ).

See BEAMCON0 for details of when these 2 are active.




HTOTAL



 Name  Rev  Addr  Type  Chip  Description
 HTOTAL  H  1C0  W  A  Highest colour clock count in horizontal line


 Bit#  15  14  13  12  11  10  09  08  07  06  05  04  03  02  01  00
 Bit#  X  X  X  X  X  X  X  X  H8  H7  H6  H5  H4  H3  H2  H1


   X`s should be driven to 0 for upward compatibility!

Horizontal line has theis many + 1 280ns increments. If the PAL bit & LOLDIS are not High, long line/skort line toggle will occur, and there will be this many +2 every other line.

Active if VARBEAMEN = 1 or DUAL + 1.




INTENA



 Name  Rev  Addr  Type  Chip  Description
 INTENA    09A  W  P  Interrupt Enable Bits (Clear or Set Bits)
 INTENAR    01C  R  P  Interrupt Enable Bits (Read)


 Bit#  Function  Level  Description
15  SET / CLR    
14  INTEN   Master Interrupt (Enable only, no request)
13  EXTER  6 External Interrupt
12  DSKSYN  5 Disk sync register ( DSKSYNC ) matches disk
11  RBF  5 Serial Port Receive Buffer Full
10  AUD3  4 Audio Channel 3 block finished
09  AUD2  4 Audio Channel 2 block finished
08  AUD1  4 Audio Channel 1 block finished
07  AUD0  4 Audio Channel 0 block finished
06  BLIT  3 Blitter has finished
05  VERTB  3 Start of Vertical Blank
04  COPER  3 Co-processor
03  PORTS  2 I / O Ports and Timers
02  SOFT  1 Reserved for Software Interrupt
01  DSKBLK  1 Disk Block Finished
00  TBE  1 Serial Port Trasmit Buffer Empty




JOYxDAT



 Name  Rev  Addr  Type  Chip  Description
 JOY0DAT    00A  R  D  Joystick / Mouse 0 data ( Left vertical / Horizontal )
 JOY1DAT    00C  R  D  Joystick / Mouse 1 data ( Right vertical / Horizontal )


 Note:  These addresses each read a 16 bit register.

These in turn are loaded from the MDAT serial stream and are clocked in on the rising edge of SCLK. MLD output is used to parallel load the external parallel-to-serial converter.

This in turn is loaded with the 4 quadrature inputs from each of two game controller ports (8 total) plus 8 miscellaneous control bits which are new for LISA and can be read in upper 8 bits of LISAID.

Register bits are as follows: Mouse counter usage (pins 1,3 =Yclock, pins 2,4 =Xclock)


 Bit#  15  14  13  12  11  10  09  08  07  06  05  04  03  02  01  00
 JOY0DAT  Y7  Y6  Y5  Y4  Y3  Y2  Y1  Y0  X7  X6  X5  X4  X3  X2  X1  X0
 JOY1DAT  Y7  Y6  Y5  Y4  Y3  Y2  Y1  Y0  X7  X6  X5  X4  X3  X2  X1  X0


  0=LEFT CONTROLLER PAIR
1=RIGHT CONTROLLER PAIR.
(4 counters total).

The bit usage for both left and right addresses is shown below. Each 6 bit counter ( Y7 – Y2 ,X7 – X2 ) is clocked by 2 of the signals input from the mouse serial stream.

Starting with first bit recived:


 Serial#  Bit Name  Description
0  M0H JOY0DAT Horizontal Clock
1  M0HQ JOY0DAT Horizontal Clock ( Quadrature )
2  M0V JOY0DAT Vertical Clock
3  M0VQ JOY0DAT Vertical Clock ( Quadrature )
4  M1H JOY1DAT Horizontall Clock
5  M1HQ JOY1DAT Horizontal Clock ( Quadrature )
6  M1V JOY1DAT Vertical Clock
7  M1VQ JOY1DAT Vertical Clock ( Quadrature )


  Bits 1 and 0 of each counter ( Y1 – Y0, X1 – X0 ) may be read to determine the state of the related input signal pair.

This allows these pins to double as joystick switch inputs. Joystick switch closures can be deciphered as follows:


 Directions  Pin #  Counter Bits
Forward  1 Y1 xor Y0 ( BIT#09 xor BIT#08 )
Left  2 Y1
Back  3 X1 xor X0 ( BIT#01 xor BIT#00 )
Right  4 X1




JOYTEST



 Name  Rev  Addr  Type  Chip  Description
 JOYTEST    036  W  D  Write to all 4 Joystick / Mouse counters at once.


Mouse Counter Write Test Data
 Bit#  15  14  13  12  11  10  09  08  07  06  05  04  03  02  01  00
 JOY0DAT  Y7  Y6  Y5  Y4  Y3  Y2  –  –  X7  X6  X5  X4  X3  X2  –  –
 JOY1DAT  Y7  Y6  Y5  Y4  Y3  Y2  –  –  X7  X6  X5  X4  X3  X2  –  –




LISAID



 Name  Rev  Addr  Type  Chip  Description
 LISAID  H  07C  R  D  Denise/Lisa (Video Uut Chip) Revision Level


  The original Denise ( 8362 ) does not have this register, so whatever value is left over on the bus from the last cycle will be there. ECS Denise ( 8373 ) returns hex (FE) in the lower 8 bits.

Lisa returns hex ( F8 ). The upper 8 bits of this Register are loaded from the serial mouse bus, and are reserved for future hardware implentation.

The 8 low-order bits are encoded as follows:


 Bit#  Description
07-04 Lisa/Denise/ECS Denise Revision level(decrement to bump revision level, hex F represents 0th rev. level).
03 Maintain as a 1 for future generation
02 When low indicates AA feature set (LISA)
01 When low indicates ECS feature set (LISA or ECS DENISE)
00 Maintain as a 1 for future generation




POTxDAT



 Name  Rev  Addr  Type  Chip  Description
 POT0DAT  h  012  R  P  Pot counter data left pair (Vertical, Horizontal)
 POT1DAT  h  014  R  P  Pot counter data right pair (Vertical, Horizontal)


  These addresses each read a pair of 8 bit pot counters. ( 4 counters total ). The bit assignment for both addresses is shown below.

The counters are stopped by signals from 2 controller connectors ( Left – Right ) with 2 pins each.


 Bit#  15  14  13  12  11  10  09  08  07  06  05  04  03  02  01  00
RIGHT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
LEFT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0


 Connectors  PAULA
 Loc.  Dir.  Sym  Pin  Pin
RIGHT Y RY 9 33
RIGHT X RX 5 32
LEFT Y LY 9 36
LEFT X LX 5 35


  With normal ( NTSC or PAL ) horiz. line rate, the pots will give a full scale ( FF ) reading with about 500kohms in one frame time.

With proportionally faster horiz line times, the counters will count proportionally faster. This should be noted when doing variable beam displays.




POTGO



 Name  Rev  Addr  Type  Chip  Description
 POTGO    034  W  P  Pot port (4 Bit) bi-direction and data, and pot counter start.




POTINP



 Name  Rev  Addr  Type  Chip  Description
 POTINP    016  R  P  Pot pin data Read


  This register controls a 4 bit bi-direction I/O pors that shares the same 4 pins as the 4 pot counters above.


 Bit#  Function  Description
15  OUTRY Output enable for Paula pin 33
14  DATRY I/O data Paula pin 33
13  OUTRX Output enable for Paula pin 32
12  DATRX I/O data Paula pin 32
11  OUTLY Out put enable for Paula pin 36
10  DATLY I/O data Paula pin 36
09  OUTLX Output enable for Paula pin 35
08  DATLX I/O data Paula pin 35
07-01   Unused
00  START Start pots ( dump capacitors, start counters )




REFPTR



 Name  Rev  Addr  Type  Chip  Description
 REFPTR    028  W  A  Refresh pointer


  This register is used as a dynamic RAM refresh address generator. It is writeable for test purposes only, and should never be written by the microprocesor.




SERDAT



 Name  Rev  Addr  Type  Chip  Description
 SERDAT    030  W  P  Serial port data and stop Bits Write.


  This address writes data to a transmit data buffer. Data from this buffer is moved into a serial shift register for output transmission whenever it is empty.

This sets the interrupt request TBE ( Transmit Buffer Empty ). A stop bit must be provided as part of the data word. The length of the data word is set by the position of the stop bit.


 Bit#  15  14  13  12  11  10  09  08  07  06  05  04  03  02  01  00
USE 0 0 0 0 0 0 S D8 D7 D6 D5 D4 D3 D2 D1 D0


 Note:  = Stop bit =1
= Data bits




SERDATR



 Name  Rev  Addr  Type  Chip  Description
 SERDATR    018  R  P  Serial port data and status read.


  This address reads data from a recive data buffer. Data in this buffer is loaded from a receiving shift register whenever it is full. Several interrupt request bits are also read at this address, along with the data as shown below.


 Bit#  Function  Description
15  OVRUN Serial port receiver overun
14  RBF Serial port receive buffer full (mirror)
13  TBE Serial port transmit buffer empty (mirror)
12  TSRE Serial port transmit shift register empty
11  RXD RXD pin receives UART serial data for direct bit test by the micro.
10  X Unused
09  STP Stop bit
08  STP-DB8 Stop bit if LONG, data bit if not.
07  DB7 Stop bit
06  DB6 Stop bit
05  DB5 Stop bit
04  DB4 Stop bit
03  DB3 Stop bit
02  DB2 Stop bit
01  DB1 Stop bit
00  DB0 Stop bit




SERPER



 Name  Rev  Addr  Type  Chip  Description
 SERPER    032  W  P  Serial port Period and Control.


  This register contains the control bit LONG reffered to above, and a 15 bit number defining the serial port Baud rate.

If this number is N, then the baud rate is 1 bit every ( N+1 ) *.2794 microseconds.


 Bit#  Function  Description
15  LONG Defines serial receive as 9 bit word.
14-00  RATE Defines baud rate = 1 / ( ( N+1 ) *.2794 microseconds)




SPRHDAT



 Name  Rev  Addr  Type  Chip  Description
 SPRHDAT  H  078  W  A  External Logic UHRES sprite identifier and data


  This identifies the cycle when this pointer address is on the bus accessing the memory.




SPRHPTH



 Name  Rev  Addr  Type  Chip  Description
 SPRHPTH  H  1E8  W  A  UHRES sprite pointer ( High 5 Bits )
 SPRHPTH  H  1EA  W  A  UHRES sprite pointer ( Low 15 Bits )


  This pointer is activated in the 1st and 3rd ‘free’ cycles ( see BPLHPTH, BPLHPTL ) after horizontal line start. It increments for the next line.




SPRHSTOP



 Name  Rev  Addr  Type  Chip  Description
 SPRHSTOP  H  1D2  W  A  UHRES sprite vertical display stop


 Bit#  15  14  13  12  11  10  09  08  07  06  05  04  03  02  01  00
 SPRHWRM  X  X  X  X  X  V10  V9  V8  V7  V6  V5  V4  V3  V2  V1  V0


  SPRHWRM = Swaps the polarity of ARW* when the SPRHDAT comes out so that external devices can detect the RGA and put things into memory.

( ECS and later chips only )




SPRHSTRT



 Name  Rev  Addr  Type  Chip  Description
 SPRHSTRT  H  1D0  W  A  UHRES sprite vertical display start


 Bit#  15  14  13  12  11  10  09  08  07  06  05  04  03  02  01  00
   X  X  X  X  X  V10  V9  V8  V7  V6  V5  V4  V3  V2  V1  V0




SPRxPTH



 Name  Rev  Addr  Type  Chip  Description
 SPRxPTH    120  W  A  Sprite X Pointer ( High 5 Bits )
 SPRxPTL    122  W  A  Sprite X Pointer ( Low 15 Bits )


  This pair of registers contains the 20 bit address of sprite x ( x = 0, 1 , 2 , 3 , 4 , 5, 6 and 7 ) DMA data. These address registers must be initalized by the processor or coprocessor every vertical blank time.




SPRxPOS



 Name  Rev  Addr  Type  Chip  Description
 SPRxPOS    140  W  A D  Sprite x Vertical / Horizontal start position data.


 Bit#  Function  Description
15-08  SV7-SV0 Start vertical value. High Bit ( SV8 ) is in SPRxCTL register below.
07-00  SH10-SH3 Sprite horizontal start value. Low order 3 bits are in SPRxCTL register below. If SSCAN2 bit in FMODE is set, then disable SH10 horizontal coincidence detect.

This bit is then free to be used by ALICE as an individual scan double enable.




SPRxCTL



 Name  Rev  Addr  Type  Chip  Description
 SPRxCTL  p  142  W  A D  Sprite position and control data


 Bit#  Function  Description
15-08  EV7-EV0 End ( stop ) vertical value. Low 8 Bits
07  ATT Sprite Attach Control Bit ( odd sprites only )
06  SV9 Start vertical value 10th Bit.
05  EV9 End ( Stop ) vertical value 10th Bit
04  SH1=0 Start horizontal value, 70nS increment
03  SH0=0 Start horizontal value 35nS increment
02  SV8 Start vertical value 9th Bit
01  EV8 End ( stop ) vertical value 9th Bit
00  SH2 Start horizontal value, 140nS increment


  These 2 registers work together as position, size and feature sprite control registers. They are usually loaded by the sprite DMA channel, during horizontal blank, however they may be loaded by either processor any time.

Writing to SPRxCTL disables the corresponding sprite.




SPRxDAT



 Name  Rev  Addr  Type  Chip  Description
 SPRxDATA    144  W  D  Sprite X Image Data Register A
 SPRxDATB    146  W  D  Sprite X Image Data Register B


  These registers buffer the sprite image data. They are usually loaded by the sprite DMA channel but may be loaded by either processor at any time.

When a horizontal coincidence occurs the buffers are dumped into shift registers and serially outputed to the display, MSB first on the left.

 Note:  Writing to the A buffer enables ( arms ) the sprite. Writing to the SPRxCTL registers disables the sprite.

If enabled, data in the A and B buffers will be output whenever the beam counter equals the sprite horizontal position value in the SPRxPOS register.

In lowres mode, 1 sprite pixel is 1 bitplane pixel wide.

In HRES and SHRES mode, 1 sprite pixel is 2 bitplane pixels. The DATB bits are the 2SBs (worth 2) for the color registers, and MSB for SHRES. DATA bits are LSBs of the pixels.




STREQU



 Name  Rev  Addr  Type  Chip  Description
 STREQU    038  S  D  Strobe for horizontal sync with VB ( Vertical Blank) and EQU
 STRVBL    03A  S  D  Strobe for horiz sync with VB
 STRHOR    03C  S  D P  Strobe for horizontal sync
 STRLONG  h  03E  S  D  


  One of the first 3 strobe addresses above, it is placed on the RGA bus during the first refresh time slot of every other line, to identify lines with long counts ( 228 – NTSC, HTOTAL + 2 – VARBEAMEN = 1 Hi-Res chips only ).

There are 4 refresh time slots and any not used for strobes will leave a null ( 1FE ) address on the RGA bus.




VBSTOP



 Name  Rev  Addr  Type  Chip  Description
 VBSTOP  H  1CE  W  A  Vertical line for VBLANK stop
 VBSTRT  H  1CC  W  A  Vertical line for VBLANK start


 Note:  ( V10 – 0 <- D10 – 0 ) Affects CSY pin if BLAKEN=1 and VSY pin if CSCBEN=1

See BEAMCON0




VPOSR



 Name  Rev  Addr  Type  Chip  Description
 VPOSR  p  004  R  A  Read vertical most significant Bits ( and frame flop )
 VPOSW    02A  W  A  Write most significant Bits ( and frame flop )


  LOF = Long frame ( auto toggle control bit in BPLCON0 )


I0-I6 Chip identitication:
8361 ( Regular ) or 8370 ( Fat ) ( Agnus – NTSC )  =  10
8367 ( PAL ) or 8371 ( Fat – PAL ) ( Agnus – PAL )  =  00
8372 ( Fat – hr ) ( agnushr ), thru Rev 4  =  20 PAL, 30 NTSC
8372 ( Fat – hr ) ( agnushr ), Rev 5  =  22 PAL, 31 NTSC
8372 ( Alice ) thru Rev 2  =  22 PAL, 32 NTSC
8374 ( Alice ) Rev 3 thru Rev 4  =  23 PAL, 33 NTSC


  LOL = Long line bit. When low, it indicates short raster line.

V9, 10 — hires chips only ( 20, 30 identifiers )




VHPOSR



 Name  Rev  Addr  Type  Chip  Description
 VHPOSR    006  R  A  Read Vertical and Horizontal position of beam, or lightpen
 VHPOSW    02C  W  A  Write Vertical and Horizontal position of beam, or lightpen


 Bit#  15  14  13  12  11  10  09  08  07  06  05  04  03  02  01  00
 USE V7 V6 V5 V4 V3 V2 V1 V0 H8 H7 H6 H5 H4 H3 H2 H1


  RESOLUTION = 1 / 160 of SCREEN WITH ( 280 nS )




VSSTOP



 Name  Rev  Addr  Type  Chip  Description
 VSSTOP  H  1CA  W  A  Vertical position for VSYNC start
 VTOTAL  H  1C(  W  A  Highest numbered Vertical line ( VARBEAMEN = 1 )


  It`s the line number to reset the counter, so there`s this many + 1 in a field.

The exception is if the LACE bit is set ( BPLCON0 ), in which case every other field is this many + 2 and the short field is this many + 1.


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